Hardware guide
What GPU do you need for AI video?
Not "more is better" — here is exactly which capability each VRAM tier buys you, using the real minimums we gate on in production.
What each tier unlocks
These are the exact bands our app uses to decide what to allow, whether to supersample, and which memory mode to launch the backend in.
| Your VRAM | Local images (SDXL) | FLUX | LTX motion | Wan 2.2 | Memory mode |
|---|---|---|---|---|---|
| No CUDA GPU | no | no | no | no | cpu |
| Under 8 GB | yes | no | tight | no | lowvram + tiled VAE |
| 8 – 12 GB | yes | yes | yes | no | normalvram + tiled VAE |
| 12 – 24 GB | yes | yes | yes | offloads | normalvram |
| 24 GB+ | yes | yes | yes | yes | highvram |
Real model requirements
VRAM minimums and the disk you actually need to download. Note the companion files — LTX and Wan are not single downloads, which is the mistake most guides make.
| Model | What it does | Min VRAM | Recommended | Download |
|---|---|---|---|---|
| SDXL | Images | 6 GB | 8 GB | 6.5 GB |
| DreamShaper 8 (SD1.5) | Images, motion base | 4 GB | 8 GB | 2.1 GB |
| AnimateDiff | Stylized motion | 6 GB | 10 GB | 1.6 GB* |
| LTX-Video | Real motion | 8 GB | 12 GB | 10.7 GB† |
| FLUX.1 | Best local images | 12 GB | 16 GB | 16.1 GB |
| Wan 2.2 (5B) | Cinematic motion | 12 GB | 20 GB | 16.9 GB‡ |
| Wan 2.2 (14B MoE) | Heavy | 20 GB | 24 GB | 26.8 GB |
* plus an SD1.5 base (DreamShaper) — AnimateDiff is a motion module, not a standalone model.
† LTX 5.9 GB + a T5 text encoder 4.8 GB. The checkpoint alone will not run.
‡ Wan 9.3 GB + umT5 encoder 6.3 GB + VAE 1.3 GB.
The offloading cliff nobody mentions
VRAM is not a soft limit — it is a cliff. While the model fits, you get the speeds in our benchmark. The moment it does not, weights spill into system RAM over PCIe and throughput collapses far worse than any "×1.3 slower" rule suggests.
This is why our tables list minimum and recommended separately, and why we gate Wan off below 12 GB entirely rather than let it technically start and then crawl.
So what should you actually buy?
- Nothing, to start. Stock footage and free cloud image generation need no GPU and produce a real, publishable 10-minute video in 1–3 minutes. Prove the workflow first.
- 8 GB (e.g. 3060 Ti / 4060) — the honest entry point for local AI. Images, plus LTX motion at roughly 2× our reference times. Tiled VAE, low-VRAM mode, no supersampling.
- 12–16 GB (e.g. 4060 Ti 16 GB / 5060 Ti 16 GB) — the sweet spot. Everything except comfortable Wan. This is our reference card and it renders a 10-minute LTX video in 16 minutes.
- 24 GB (e.g. 4090 / 5090) — only worth it if you specifically want Wan 2.2 or the 14B models without offloading. For everyday faceless video it buys you roughly a 1.4× speedup on a model you probably should not be using daily anyway.
Non-NVIDIA and laptops
The local AI stack here is CUDA-only in practice — AMD and Intel GPUs fall back to the keyless styles (stock footage, free cloud images), which is a perfectly good workflow, just not local AI. One exception: our frame-interpolation step uses a Vulkan binary and runs on any GPU. On Blackwell cards (RTX 50xx, sm_120) you need a CUDA 12.8 build of torch; older builds will not start at all.
FAQ
How much VRAM do you need for AI video generation?
8 GB is the realistic floor for local AI (images + LTX motion). 12 GB adds Wan 2.2. 16 GB is comfortable. Under 8 GB you can still publish — with stock footage or free cloud images.
Can I make AI videos without a GPU?
Yes. Stock footage, free cloud images and code-drawn cards need no GPU and render a 10-minute video in 1–3 minutes.
Is 8 GB VRAM enough?
For images and LTX motion, yes — at about 2× the render time of a 16 GB card, with tiled VAE and low-VRAM mode. FLUX wants 12 GB; Wan 2.2 will not run properly.
Do I need a 24 GB GPU like a 4090?
No. 24 GB mainly unlocks the heavy 14B models and removes Wan's offloading. LTX on 16 GB is ~14× faster than Wan regardless of card.
Why does LTX need two downloads?
The LTX checkpoint ships without a text encoder. It needs a separate T5 encoder (4.8 GB) to run — 10.7 GB total. Wan needs three files (checkpoint + umT5 + VAE, 16.9 GB).
Related
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ReelForge detects your GPU and tells you which styles it can handle — and how long each will take — before you download anything.
See ReelForge